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Glossary
array
clean
dirty
firm
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hot
hot-'n'-sour
letter
loose
natural
rank
rule
scrump
spellcheck
trick

word

 

ar∑ray \ə'rā\ vb : arrange in order (as in laying cards face up on top of others in such a manner to clearly identify the letter of the previous card) May be arranged vertically, horizontally or randomly depending on the game ~ n 1 : arrangement (as in two or more cards which have been arrayed) Once an array has been created in a field of play it cannot be broken or rearranged unless game rules specifically state so. If an array is to be moved within the field of play, it should travel as a unit. A "breakable" array implies that the array may be separated into two arrays that remain unbroken units. A "loose" array implies the arrays are not bound by the normal rules that keep arrays in tact. Once an array leaves the field of play (such as back into a players hand) they automatically become loose. Referring to cards as an array does not imply a word has been or has any chance of being created 2 : imposing group (as in the discussion of another playerís collection of tattoos or pierced body parts)

clean \'klēn\ adj 1 : purely of one suit (as in clean word: the letters of an array are all from the same suit) 2 : untarnished or honorable (as in the defense of a playerís character or motives)

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dirty \'dərtē\ adj 1 : not pure; of mixed suits (as in dirty word: the letters of an array are not necessarily all from the same suit) Dirty lettering is assumed to be allowed unless the rules of a specific game call for clean lettering 2 : not clean (as in dirty play or getting dirty: used to describe a form of play which does not break rules but involves a player being less than forthcoming about what he believes to be accurate) This form of play is highly encouraged whenever possible

firm \'fərm\ adj 1 : not loose (as in firm lettering: the letters of an array are physically arranged in the order that the word is actually spelled) In games requiring firm lettering, "top to bottom" in a vertical array or "left to right" in a horizontal array is assumed to be required unless stated otherwise 2 : fixed securely (as in firm wording: letters may not be rearranged once they have been played) "Firm wording" implies "firm lettering" and vice versa 3 : uncompromising

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foul \'faul\ adj 1 : outside of legal bounds (as in foul word or foul spelling: a word determined to be illegal because it cannot be found in the spellcheck) The exact form of the contested word must appear in the spellcheck to be legal 2 : offensive (as in foul language) Vulgar or abusive words are always highly discouraged although the spellcheck will serve as the final authority of a wordís legality 3 : clogged with dirt (as in foul play: a form of play which is too dirty to be acceptable i.e. slight of hand and coded communication between players and/or non-players) ~ n : a breaking of the rules in a game A foul generic to all games is a player using an external aid such as paper and pencil to assist in forming a word with his cards

hot \'hšt\ adj 1 : having exceptional potency (as in "chili peppers are hot" which indicates that a certain importance, usually point value, has been given to the number of chili peppers that appear on a single card) Some games will allow the option for a player (usually the dealer) to call "chili peppers hot" while other games are always played with hot chili peppers (sometimes indicated by "hot" in the title of the game) 2 : worthy of notice (as in "Chili Peppers are hot" which indicates that attention must be given to cards from the Chili Pepper suit for some reason, although the actual number of chili peppers depicted on each card may or may not be important) Some games will allow the option for a player (usually the dealer) to call "Chili Peppers hot" while other games are always played with a hot Chili Peppers suit (sometimes indicated by "hot" in the title of the game) 3 : having a higher temperature Cards with more chili peppers than others are always considered to be hotter, but unless specifically stated otherwise in the game rules, normal card hierarchy applies i.e. a [Five-chili-pepper-E] is the hottest card in the deck but will lose to a [One-chili-pepper-I] for trick taking purposes even when chili peppers have been called hot 4 : giving a sensation of heat or burning (as in the aura of a player)

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hot-íní-sour \hštən'sauər\ adj 1 : giving a sensation of combined heat and tartness (as in hot-Ďní-sour soup) 2 : form of lettering that combines "hot" vowels from the Chili Peppers suit with "sour" letters from the Lemon or Lime suits (as in hot-Ďní-sour lettering) Hot-íní-sour lettering is best thought of as a singular modification of "clean" lettering. The only change is that Chili Pepper vowels may be present in an otherwise "clean" Lemon or Lime word. Understand, "hot-íní-sour lettering" does not authorize the mixing of Lemons with Limes. Nor does it authorize mixing Chili Peppers with Animals ~ n 3 : A Chili Pepper vowel that is used in a Lemon or Lime word Usually, there are no limits to the number of "Hot-íní-sours" that may be included in a given word when hot-íní-sour lettering is authorized. However, specific rules may call for one, two or three hot-íní-sours which would limit the maximum number of Chili Peppers that can be included in any particular word

let∑ter \'letər\ n 1 : unit of the alphabet 2 : card from the Scroker deck ~ vb : play a card (as in take a card from the hand and, abiding by the rules, place it into the field of play on the table) The act of lettering is complete when the playerís fingers come off the card. Retraction of the card after having lettered is a foul

let∑ter∑ing \'letəring\ n : presentation of a word (as in loose, firm, clean, dirty or hot-íní-sour)

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loose \'lŁs\ adj 1 : not in any particular order (as in loose lettering: the letters of an array are not necessarily physically arranged in the order that the word is actually spelled) Loose lettering is assumed to be allowed unless the rules of a specific game call for firm lettering 2 : free of restriction (as in Animals are loose) In trick taking games, cards of a particular suit are sometimes restricted from play until they become loose. The most common restriction is to disallow leading with a particular suit until a card of like suit has been played in some previous trick from the same hand of play. In games that require following suit, when a player does not hold a card of the same suit that was led, he may play any card in his hand, including one from the restricted suit. At this point, the restriction is lifted and the suit is considered to be loose. A second way the restriction is always lifted is when the lead player, himself, has no option but to play a card from that suit because he holds no other cards 3 : not bound by normal rules (as in loose array) Some games may identify an array as loose for the purpose of treating it in a non-standard fashion i.e. allowing letters to be taken off or rearranged 4 : not exact (as in the interpretation of rules) 5 : unrestrained

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nat∑u∑ral \'nachərəl\ adj : innate; occurring without assistance (as in a natural word: a word that does not contain wild cards or Hot-íní-sours) ~ n 1 : natural word 2 : quick-study, a player with innate ability (as in heís not a natural; referring to a player requiring significant coaching in rules and terminology to get up to speed)

rank \'rank\ n : baseline position within the deck (as in the natural hierarchical value of a card or suit in relationship to another) Regardless of game rules or dealer declarations, the "rank," in itís strict definition, of each of the 52 cards in the deck remains constant (see "The Cards" discussion on "The Basics" page for further clarification if needed). Some games allow the dealer to declare suits or cards which "rule" over others in contradiction to their natural order within the deck. There are also many games that empower certain suits and cards with special authority or point-earning capability. In all cases, however, the "rank" of each card is unchanged to facilitate a default convention of order ~ adj 1 : disagreeably emanating (as in the unusable collection of refuse one might hold in his hand) 2 : holding a position of natural distinction (as in oh thatís rank, dude)

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rule \'rŁl\ vb 1 : govern over other suits (as in Animals rule or Lemons rule) Some games give a player (usually the dealer) an option of declaring a ruling suit while other games are played with a dedicated ruling suit or no ruling suit at all. Similar to a traditional card game "trump" suit, the ruling suit generally wields the most authority for trick taking, although the details of exactly how a ruling suit reigns can vary considerably between games 2 : give as a decision (as in determining the winner of a hand or trick) In trick taking games, unless specifically stated otherwise, a card from a ruling suit, if played, will win or "rule" the trick regardless of the suit led. Rank within the ruling suit applies when multiple ruling cards are played. In the absence of a ruling card, a trick is ruled by the highest-ranking card of the suit led if suit following was required. Otherwise, the highest-ranking card rules the trick 3 : triumph over other cards (as in reptiles rule) Identifying any card or subset of cards as "ruling" typically places that card or subset at the very top of the pecking order of its fellow cards, effectively sidestepping natural rank. Cards within a ruling subset are ordered amongst themselves by rank. Many games assign important point values to cards and suits that do not necessarily correspond to their ability to rule. 4 : dominate (as used in conjunction with playersí names to indicate commanding leads) ~ n : guideline of play for a given game

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scrump \'skrəmp\ vb 1 : overrule (as in overturning the normal rule of a trick) In trick-taking games that specifically authorize scrumping (normally in two or four player team games) a player may override the prevailing rule of a trick in one of two ways. First, the last player contributing to a trick may word, if possible, allowing himself to scrump and therefor take the trick when otherwise he would not have taken it. The player in this case must call the scrump prior to actually wording (in other words, donít lift your finger from the card until you have announced you are scrumping the trick). Second, if the last player contributing to a trick either inadvertently or knowingly words, his opponent who is obligated to take the trick by the prevailing rule may scrump it instead, thereby forcing the player to his right to take the trick. The scrump in this case must be called prior to moving the completed trick from the field of play (once you touch it, itís yours). No player is obligated to scrump. Only completed tricks are subject to scrumping. A given trick may be scrumped only once 2 : upset in final moments of play (as in precipitously come from behind and seemingly snatch victory from another playerís hands) ~ n the act of scrumping

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spell∑check \'spelchek\ n 1 : official consultation for verifying spelling May be any dictionary or similar publication agreed upon by all players before start of play; normally, proper names are disallowed (ie; disallow any capitalized words in dictionaries). Once play begins, no player may casually peruse the spellcheck for unofficial purposes. The spellcheck or other similar references must remain closed and are only opened for an official contest 2 : official contest of two players engaged in a dispute over spelling Unless specifically stated otherwise, such a contest may be initiated by any player who suspects foul spelling and wishes to accept the consequence (usually a point penalty) of being proven wrong. Discussions about the spelling of a word do not constitute a spellcheck until a player, authorized by the game rules, specifically uses the term "spellcheck" to signify he is challenging another player. There is always exactly one loser and one winner at the outcome of a single "spellcheck." Consequently, the "loser" may be the alleged misspeller or the challenger. In most games, after absorbing the penalty, the loser (if he was the misspeller) is afforded the opportunity to withdraw and replay a revised card or cards as applicable. When applicable, the window for initiating a spellcheck remains open until an opposing player to the player who owns the suspected word initiates his turn by either drawing or playing a card ~ vb : verify suspected foul spelling During normal play, there is no such thing as spellchecking a word just for fun. A bluff serves as a legitimate word if no player is willing to contest it. No argument over spelling needs to exist. The spellcheck serves as the final authority. The word is either listed as a conventional form or it is not. No vote is required. When the window for spellchecking is closed, the issue is over.

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trick \'trik\ n : an array (normally randomly arranged) in the field of play created by each player contributing one card each in turn The term is borrowed directly from standard card play. A thorough explanation of "Taking tricks" may be found in "The Games" discussion on "The Basics" page

word \'wǝrd\ n 1 : a speech sound or series of speech sounds that communicates a meaning 2 : an array consisting of letters that spell a word Dirty and loose order is assumed unless clean, firm or hot-íní-sour lettering is specifically called for in a game. Single letters are not considered words in any Scroker games ~ vb 1 : play a word (as in take a word from the hand and, abiding by the rules, place it into the field of play on the table) The act of wording is complete when the playerís fingers come off the cards. Retraction of the word after having worded is a foul 2 : complete a word (as in take a card from the hand and, abiding by the rules, place it on an existing array to create a word) The act of wording is complete when the playerís fingers come off the card. Retraction of the letter after having worded is a foul 3 : lengthen a word (as in take a card or array from the hand and, abiding by the rules, place it into the field of play as an extension on a word already in play) This form of wording is usually by dealerís option and only allowed if specifically stated in the rules. In general, there is no requirement to lay the extension physically on the word already in play, assuming the original word had been played by another player. A given word may be extended only once. An extension may be on the front or back of a word

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